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Quality of Life Improvements
- If you select a group that is sentried, Select All unsentries and selects all
- The ‘A’ key is now bound to Select All
- Sentrying a sentried stack unsentries and selects it
- The City Info screen now shows more information about its status
- Ctrl+N now toggles names on the galaxy map
- The “Go To” button on the City Info screen opens a planet map if needed
- When auto-cycling between spaceships during your turn, auto-select selects the correct planet
- Disabled controls can no longer have focus. This fixes problems with pressing Enter on some tutorial messages, among other things
- Dragging a cargo on top of another now only offers the merge optionif they’re compatible cargo types
- Numpad keys now work on list boxes and scrollbars
- Changed the highlighed color of the currently built unit in the Build dialog
- Improved behaviour of linked edit and scroller widgets
- The number displayed on ministry units now has inverted colors
- Removed the Wait button in the end-of-turn voting dialog
- Shortened the Imperial faction names in the Messages dialog
Fixes
- Some spaceships were able to shoot back at PTS units during landing – no more!
- Fixed a problem with Officer bonuses not working correctly in space combat
- Add a variety of late-game performance improvements that speed up AI turns
- Fixed a problem with PTS units sometimes not firing properly
- Fixed a problem with overflowing agoras
- Fixed a bug that caused transports to sometimes be invulnerable
- Fixed a problem with the camouflage relic bonus
- The voting dialog now has a background
- Fixed a problem with relics that improve your “like” ratings with other Houses, the Church and the League working without Theurgy being researched
- Fixed a problem with famine causing 100% city health loss
- Fixed a problem with out-of-fuel gunships crashing if there was more than one
- Fixed incorrect palette of the encyclopedia files
- Fixed a missing unit background on city info page
- Fixed some leftover issues with unit production overflow
- Fixed unit count painting for ministry ships
- Fixed an issue allowing more than one ruin on a hex
- Fixed naval transport movement on river deltas
- Fixed a possible crash when entering too much text into a text box
Modding
- League warchest increase is moddable
- Painting an area in the map editor only registers once per tile
- The map editor now validates planet coordinates
- Production city names are now moddable
- Fixed drawing of long planet names (only affects mods)
- Fixed a problem with the map editor registering extra clicks when leaving the planet map