Feb. 2, 2026 EFSe Update

The latest update not only fixes a couple bugs and adds quality of life improvements, but it also provides a significant overhaul for the Phoenix mod we introduced last year. Phoenix is a great example of what modders can do with the game tools.

EFSe Changes

  • Added UI symbols for towing and for being tower (towING and towED)
  • Fix a problem with missed payments preventing ending a turn
  • Sect change timers should now be correct
  • Phoenix mod updates will arrivein it’s own section in a bit
  • Units with negative healing (only in mods) will disappear if 0 hp

Phoenix Mod Changes

  • Fixed text spasming issues.
  • Corrected infantry movement cost on mountains (now +1 instead of +2).
  • Set voting units to the correct owner faction (55 instead of 1000).
  • Passed over tech.dat to correct and clean up technology descriptions.
  • Added several missing artwork assets.

Technology

  • STRBuild tech updated to match vanilla behavior.
  • Gunship now requires Hovertech instead of Energy Physics.
  • Energy Physics now unlocks Attack Helicopters instead; tech description updated accordingly.
  • Hover Infantry now correctly requires Hovertech.
  • Dervishes are now built in Institutes and still require Academician.
  • Renamed Old Scientist to Mad Scientist; now requires Scientist (still not buildable).
  • Sensor Ships now require Scientist.
  • Void Citadels now require Scientist.

Naval & Space Unit Balance

  • Naval Cruiser movement increased to 9 (from 2).
  • Naval Cruiser build time increased to 4 turns (from 2).
  • Naval Attack Transport movement increased 7 → 8.
  • Barge movement increased 1 → 3.
  • Re-added Star Supply Ship (mobile healer)
  • Reduced Star Fighter weapon strength.
  • Reduced Star Torpedo Fighter armor.
  • Freighters and bulk haulers are now more resistant to strikecraft.
  • Freighter cargo reduced 9 → 8 (better synergy with bulk haulers).
  • Fast Freighter cargo reduced 5 → 4 (logistical rounding, rule-of-half consistency).
  • Most armored vehicles now use 9 movement as a baseline.

Terrain, Movement & Logistics

  • Removed camouflage penalty for vehicles and amphibious units over oceans.
  • Significantly increased starlane connectivity.
  • Massively expanded starlane connections further.
  • Star terrain rebalanced to improve cutoff mechanics.
  • Added river near B2 Hawkwood Starport and District to allow transfers.
  • Added substantial additional carrying capacity across the game.

Galaxy

  • New Galaxy Map Layout
  • Transferred ownership of Imperial Guard assets on Stigmata to the Garrison.
  • Removed Void Citadel on B2, replaced with a Stardock assigned to the fleet.
  • Removed Sceptor on Leminkainen.
  • Added missing Church to Li Halan homeworld.
  • All homeworlds now start with additional troops.
  • Stealth War Marshals can now attack on B2.
  • Strengthened Absolution Rebels to survive longer against the Symbiot.

AI & Balance

  • Barred AI from producing certain upgrades to prevent excessive spam.

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