EFSe is part of Steam’s Turn-Based Thursday Fest, and we have released version 1.52e of the game to celebrate!

1.52e Changelog
• Steam workshop integration: mod descriptions are now preserved, and modders can now include preview images (preview.jpg in mod directory)
• Implemented fixes for cargo handling
• Unit cargo capacity is now displayed in the interface
• Fixed a regression causing automatic rejections of some diplomatic contracts
• Fixed a bug with air units running out of fuel prematurely
• Fix bug with towing units and cargo
• Fixed the Linux launcher so it can start from a different directory
• Right clicking on a space group containing hidden units now behaves correctly
Phoenix Mod 1.3 Changelog (also includes 1.20, 1.21)
Technology
• Increased maximum Like Level cap to 100
• Added new Structure Technology category
• All structures now have dedicated technologies with proper descriptions
• Apothecary now requires Regenerative Biology (formerly Hospital tech) —
Units & Recruitment
• Stealth War Marshal camouflage increased to 20 (matching Rangers)
• Star Carriers are no longer medics and now serve carrier-only roles
• Naval Replenishment Ships are now healers (as originally intended)
Militia • Can now be built anywhere
• Can only be built by houses (AI and human alike) • Bulldozers can now only be built in Districts
• Fixed graphical issues on several units —
Economy
• Reduced price of Monopols
• Reduced price of Reactors —
AI
• Independents (Rebels) can now produce units —
Galaxy
Starting Units
Reworked starting units to: • Better communicate unit variants to players
• Reinforce correct perception of unit roles
• Rebalanced star terrain to support new negative sect healing mechanics
• Star routes adjusted for improved flow and balance
• Starting star assets massively reworked
New System: New Mariana
• Added New Mariana (formerly Vril-Ya)
• Handcrafted shared start system
• Designed for slow progression gameplay
• Initially inaccessible from the rest of known space
Starting Setup Changes
• All factions now receive starting resources on Byzantium and New Mariana
• Added Logistics Truck to all B2 starting setups
• Ministry starting units massively overhauled
• Rebels now begin with star units in select locations
• Added various minor unit placements across the galaxy
Map Changes
• Criticorum replaced with Lyssar, a handcrafted rebel-controlled city planet with extensive infrastructure
• Removed Rebels over Pandemonium
• Fixed another hidden Symbiot homeworld star zone —
Misc
• Added experimental Manowiz tutorial system (early/barebones)
• Main menu adjusted — galaxy must now be selected manually
• Asteroid graphics updated to be more striking and compatible with future variants —
Bug Fixes
• Fixed Empty Planet bug caused by incorrect duplication of another planet
