Steam Workshop Integration and GOG Mod Launcher
This has been one of the features most requested by Emperor of the Fading Suns players and modders, and now you can access EFS mods quickly and easily from the game launcher. The launcher also gives you access to our EFSe map editor.
When you select “Play” in Steam or on GOG, you start the new launcher. If you select “Play” in the launcher with no mods selected, you will select the classic version of the game. You also have the ability to select mods. If on Steam, you can select from mods stored on your computer or in the Steam Workshop. If on GOG, you can select from mods on your computer, though we are working with GOG to upload mods there as well.

Phoenix Mod Shipped with Game
You can select the Phoenix mod in the new launcher and try out a very different version of Emperor of the Fading Suns. Enjoy!
Other Enhancements
- Improved how AI factions handle lab building
- Patriach death interval is now randomized
- The AI uses the House sliders (taxes, tithe) more effectively
- Fixed a problem when the game failed to load correct images
- Players can no longer accept multiple contracts for the same vote
- Players now receive messages when accepting or rejecting contracts
- Structures take collateral damage during combat and bombardments
- On the message screen, messages players have selected and read are displayed in a darker color
- Hitting Esc on Byzantium II no longer interferes with ministry assignments
- Corrected how cities consumed food with Universal Warehouse set to off
- Group Finder fixed to handle end of turn correctly
- Adjusted the House screen to prevent overflows with large numbers
- Added various tooltips, mostly related to sect bonuses
- Fixed a problem with failed loans being paid multiple times
- Fixed issue with difficulty settings not being applied correctly in some cases
- Fixed various Map editor issues
Modding
- Allows modders to set a units cargo capacity to 16. The classic game still caps storage at four units
- The maximum number of rounds in a combat are now moddable
- Max resource pod capacity is now 9999
- Corrected how wide menus align themselves (modded games only)
